Why Rockstar Games Hasn't Made Single-Player DLC for GTA 5 or Red Dead Redemption 2

Rockstar Games' Red Dead Redemption 2 and Grand Theft Auto 5 have both been massive successes for the company. Both titles broke numerous records at launch while also being showered with positive reviews and accolades. The games also launched respective live service multiplayer components via Grand Theft Auto Online and Red Dead Online. The online modes have also been smashing successes, particularly the former, with established player bases that are supported by frequent updates from Rockstar Games.

However, fans of both games have been hopeful that Rockstar Games will release singleplayer DLC for both titles despite none being announced or released in the years since the games' releases. While Rockstar Games has a history of strong DLC releases for titles like Grand Theft Auto 4, the company has yet to acknowledge the hopes of its fans in that regard, and it seems now as though the company is simply not interested in released singleplayer DLC anymore. This is undoubtedly sad for fans of the company's iconic single-player campaigns, and it will surely have a big impact on the company's future titles. Still, there are some obvious reasons the decision was made.

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Rockstar Games' History With Single-Player DLC

Rockstar Games first released DLC for Grand Theft Auto 4 with the packs The Lost and the Damned and The Ballad of Gay Tony. Both DLC additions were campaigns filled with new environments, multiplayer content, vehicles, weapons, characters, and settings. Both expansions were also massive successes for the studio, which led to it experimenting with DLC content more in following titles such as Midnight Club: Los Angeles. Midnight Club is a racing series that Rockstar Games seems to have abandoned, but it was beloved at the time of its release and received numerous smaller DLC that added new cars and a map expansion as well.

Rockstar Games then continued with DLC releases for Red Dead Redemption, with a combination of smaller packs like Hunting and Trading Outfits and War Horse alongside bigger DLC packs like Undead Nightmare. Undead Nightmare in particular was extremely popular, with many fans of the sequel calling for a similar expansion for Red Dead Redemption 2. It added a new horror-themed campaign that saw the characters players were already familiar with trying to survive the undead apocalypse that was rising up in the wild west. Rockstar then continued exploring DLC, with L.A. Noire receiving various DLC weapons and cases and Max Payne 3 getting three packs as well. However, Max Payne 3 also had four additional DLC packs planned that were never released, and Rockstar Games has yet to return to traditional DLC ever since.

Why Rockstar Likely Hasn't Released Any For GTA 5 and Red Dead Redemption 2

While Rockstar Games has yet to release any public statement or information about its apparent lack of interest in singleplayer DLC, all signs seem to point towards the company moving to a live service model through the online components of its games. Both Grand Theft Auto Online and Red Dead Online feature microtransactions that allow players to purchase currency to buy property, vehicles, gear, and customizations for their characters. These microtransactions allow players to skip playing through the same missions repeatedly to buy fun things like rocket launchers, flying motorcycles, or a really nice apartment in Grand Theft Auto Online.

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This revenue model is then assisted by the frequent updates that Rockstar Games releases for its online modes, as they introduce new items and ways for players to spend their money. Getting a massive yacht with all of the upgrades in Grand Theft Auto Online takes dozens of hours of completing hests and missions to save up enough money, but players have the option to buy the currency upfront when the update releases, allowing them to jump right into it with their friends. Red Dead Online has also followed this particular model, with players being able to purchase different bases and bits of gear to unlock new roles like Red Dead Online's Moonshiner.

What The Future of Rockstar Games May Look Like

As a consequence of how successful Rockstar Game's live service multiplayer modes are, it makes sense that the developer would not be as interested in releasing singleplayer DLC. Fans may have banded together to sign a petition for single-player DLC in Red Dead Redemption 2, but DLC historically tends to not sell nearly as well as main titles despite requiring a lot of time and resources on the part of the developer. The smaller online updates require fewer resources while likely attracting more players and keeping them playing the company's games for longer. This means that Rockstar Games is unlikely to move away from the model anytime soon.

As such, fans of Rockstar Games' titles should prepare themselves for situations similar to that of Grand Theft Auto 5. GTA 5 is now almost a decade old, and there has been little more than rumors and speculation about its sequel as the game is about to release on its third generation of consoles. With how successful Grand Theft Auto Online and Red Dead Online have been for Rockstar Games, it makes sense that the company would focus on supporting those modes for as long as possible before releasing a proper sequel once interest in the franchise begins to die down. Of course, this has many of Rockstar's fans frustrated with the developer, but it only makes sense that the company would want to stick with the extremely profitable business model that it has mastered.

Hopefully, fans of the developer will get some news soon on what is next for the company. There have been leaks suggesting a remastered trilogy of Grand Theft Auto titles, while Grand Theft Auto 6 does seem like an inevitable release at some point in the future. Gamers can only hope that they will not have to wait much longer for official news from the developers on the projects, and, hopefully, the company will not move away completely from the fantastic singleplayer campaigns that Rockstar fans have come to love.

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